30 Sep 2011 | no comments »
This game was created by Notch for LD48 and is an old-school dungeon crawler kind of game made in under 48h’s, and it’s really hard! If you die you have to start over from the beginning. I had trouble with key input getting stuck and bugging especially during action filled moments, and I longed for mouse-support, so I tried it out and it turned out quite cool! Also added is mousewheel for item selection and options for setting resolution. He didn’t add a license to the release, but I have of course included all the source.
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30 Sep 2011 | no comments »
This is something I’ve been working on for a while, so I should probably write something about it. It started with my fascination of learning OpenGL and exploring the concept of 3d environments, particularly those in retro first person dungeoncrawlers. It later evolved into a question of how one would like to create content for such a game and what’s significant gameplay-wise in such an experience.
Often times, the complexity of an editor can be very time consuming, though you can practically create anything with it. Other times you are very limited but can work very fast and without effort.
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11 Jul 2011 | no comments »
I have seen alot of knittings made from video game motifs like this dashing Contra sweater. Though in our house there is a collection of non-videogame related knittings and I’ve wondered for a long time how they would appear as pixel art, as they are indeed very much related, and if they in that case would appear videogameish. The knitting of the boy for example looks like it could actually be from a game of some sort, but in that case I haven’t got the slightest idea of which! In some way it almost feels like the digitized versions are the originals, and not the other way around. The castle is made with Minecraft because the knitting always represented that for me.
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