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	<title>harrylundstrom.se</title>
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	<link>http://harrylundstrom.se</link>
	<description>assorted projects</description>
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		<item>
		<title>Space Clutter</title>
		<link>http://harrylundstrom.se/2012/01/29/space-clutter/</link>
		<comments>http://harrylundstrom.se/2012/01/29/space-clutter/#comments</comments>
		<pubDate>Sun, 29 Jan 2012 13:21:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Java]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://harrylundstrom.se/?p=428</guid>
		<description><![CDATA[



This is a game I made in Java where I wanted to experiment with low-res and very dynamic graphics. It uses a frame buffer with a resolution of 160x180 which is scaled up x 4. Each pixel represents a hash in terms of collision handling. I had some weird hardware bugs with audio on ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://harrylundstrom.se/wp-content/uploads/spaceclutter.png"><img src="http://harrylundstrom.se/wp-content/uploads/spaceclutter.png" alt="space_clutter" title="space_clutter"></a></p>
<p><span id="more-428"></span></p>
<p>This is a game I made in Java where I wanted to experiment with low-res and very dynamic graphics. It uses a frame buffer with a resolution of 160&#215;180 which is scaled up x 4. Each pixel represents a hash in terms of collision handling. I had some weird hardware bugs with audio on my dev machine so I haven&#8217;t managed to include it successfully yet, and there may be some timer issues as well. I&#8217;m thinking of doing an OpenGL/AL version which would probably resolve these issues, but would request more permissions etc. Let me know if you encounter any problems or have other enquiries. Enjoy!<br />
<a href="http://www.harrylundstrom.se/spaceclutter/" target="_blank">play Space Clutter</a></p>
<p class="wp-flattr-button"></p> <p><a href="http://harrylundstrom.se/?flattrss_redirect&amp;id=428&amp;md5=b727f6023ab91ed86d5ee3de6e0698fe" title="Flattr" target="_blank"><img src="http://harrylundstrom.se/wp-content/plugins/flattr/img/flattr-badge-large.png" alt="flattr this!"/></a></p>]]></content:encoded>
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		</item>
		<item>
		<title>Prelude of the Chambered &#8211; Mouse Mod</title>
		<link>http://harrylundstrom.se/2011/09/30/prelude-of-the-chambered-mouse-mod/</link>
		<comments>http://harrylundstrom.se/2011/09/30/prelude-of-the-chambered-mouse-mod/#comments</comments>
		<pubDate>Fri, 30 Sep 2011 18:47:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game]]></category>
		<category><![CDATA[Java]]></category>
		<category><![CDATA[Mod]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://harrylundstrom.se/?p=404</guid>
		<description><![CDATA[



This game was created by Notch for LD48 and is an old-school dungeon crawler kind of game made in under 48h's, and it's really hard! If you die you have to start over from the beginning. I had trouble with key input getting stuck and bugging especially during action filled moments, and I longed ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://harrylundstrom.se/wp-content/uploads/prelude_of_the_chambered.png"><img src="http://harrylundstrom.se/wp-content/uploads/prelude_of_the_chambered.png" alt="prelude_of_the_chambered_mouse_mod" title="prelude_of_the_chambered_mouse_mod"></a></p>
<p><span id="more-404"></span></p>
<p>This game was created by Notch for LD48 and is an old-school dungeon crawler kind of game made in under 48h&#8217;s, and it&#8217;s really hard! If you die you have to start over from the beginning. I had trouble with key input getting stuck and bugging especially during action filled moments, and I longed for mouse-support, so I tried it out and it turned out quite cool! Also added is mousewheel for item selection and options for setting resolution. He didn&#8217;t add a license to the release, but I have of course included all the source.<br />
<a href="http://www.mediafire.com/download.php?y2nyikbtwavd0ic" target="_blank">download link</a></p>
<p class="wp-flattr-button"></p> <p><a href="http://harrylundstrom.se/?flattrss_redirect&amp;id=404&amp;md5=81bbc8c7b598c8b370a5e05ef91b90f2" title="Flattr" target="_blank"><img src="http://harrylundstrom.se/wp-content/plugins/flattr/img/flattr-badge-large.png" alt="flattr this!"/></a></p>]]></content:encoded>
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		<item>
		<title>Dungeoncrawler Project</title>
		<link>http://harrylundstrom.se/2011/09/30/dungeoncrawler-project/</link>
		<comments>http://harrylundstrom.se/2011/09/30/dungeoncrawler-project/#comments</comments>
		<pubDate>Fri, 30 Sep 2011 01:57:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Java]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://harrylundstrom.se/?p=359</guid>
		<description><![CDATA[



This is something I've been working on for a while, so I should probably write something about it. It started with my fascination of learning OpenGL and exploring the concept of 3d environments, particularly those in retro first person dungeoncrawlers. It later evolved into a question of how one would like to create content ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://harrylundstrom.se/wp-content/uploads/dungeoncrawler.png"><img src="http://harrylundstrom.se/wp-content/uploads/dungeoncrawler.png" alt="dungeoncrawler" title="dungeoncrawler"></a></p>
<p><span id="more-359"></span></p>
<p>This is something I&#8217;ve been working on for a while, so I should probably write something about it. It started with my fascination of learning OpenGL and exploring the concept of 3d environments, particularly those in retro first person dungeoncrawlers. It later evolved into a question of how one would like to create content for such a game and what&#8217;s significant gameplay-wise in such an experience.<br />
<br />
Often times, the complexity of an editor can be very time consuming, though you can practically create anything with it. Other times you are very limited but can work very fast and without effort.<br />
<a href="http://harrylundstrom.se/2011/09/30/dungeoncrawler-project/">Read more</a><br />
<!--more--><br />
<br />
One of the things I have done repeatedly before implementing is measuring a certain feature with how much it will vary gameplay and how easy/quick-worked an editor implementation can be. In some cases it&#8217;s both significant gameplay-wise and it&#8217;s easy to do in editor and then it&#8217;s a go!<br />
<br />
Height levels, texture mappings, doors, switches and portals are done and more dungeoncrawling elements will be added, so the most important factor is that if it&#8217;s not simple enough or can be made simple in some way, leave it out in favor of the project one day reaching a finished state.  </p>
<p>I&#8217;m still pondering on the best ways to work with items and mobs editor-wise and I&#8217;m aiming for a solution that won&#8217;t require scripting knowledge. More like combining different modular states in some way.</p>
<p>So it&#8217;s clearly limited to dungeoncrawler like gameplay, and that limitation will hopefully make a streamlined and really nice workflow. Another significant limitation is that billboards will be used for everything but terrain, and that means it will be really easy to draw your own enemies and weapons and generally to be able to create various kinds of content fast (if it&#8217;s reasonably lo-fi). </p>
<p>Everything is written in Java and will run on Win/Mac/Linux as long as you have a reasonable graphics card. Don&#8217;t worry, system requirements will be low! I have no idea when it will be finished due to other work and not wanting to rush it, but I will keep updates coming as work is progressing.</p>
<p><a href="http://harrylundstrom.se/wp-content/uploads/crawler1.png" rel="lightbox"><img src="http://harrylundstrom.se/wp-content/uploads/crawler-thumb-1.png" alt="dungeoncrawler" title="dungeoncrawler"></a><br />
<a href="http://harrylundstrom.se/wp-content/uploads/crawler2.png" rel="lightbox"><img src="http://harrylundstrom.se/wp-content/uploads/crawler-thumb-2.png" alt="dungeoncrawler" title="dungeoncrawler"></a><br />
<a href="http://harrylundstrom.se/wp-content/uploads/crawler3.png" rel="lightbox"><img src="http://harrylundstrom.se/wp-content/uploads/crawler-thumb-3.png" alt="dungeoncrawler" title="dungeoncrawler"></a><br />
<a href="http://harrylundstrom.se/wp-content/uploads/crawler4.png" rel="lightbox"><img src="http://harrylundstrom.se/wp-content/uploads/crawler-thumb-4.png" alt="dungeoncrawler" title="dungeoncrawler"></a></p>
<p class="wp-flattr-button"></p> <p><a href="http://harrylundstrom.se/?flattrss_redirect&amp;id=359&amp;md5=00163b26b6bd2169f25f55798dc27ea2" title="Flattr" target="_blank"><img src="http://harrylundstrom.se/wp-content/plugins/flattr/img/flattr-badge-large.png" alt="flattr this!"/></a></p>]]></content:encoded>
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		<item>
		<title>FamiTracker Experiments</title>
		<link>http://harrylundstrom.se/2011/08/23/famitracker-experiments/</link>
		<comments>http://harrylundstrom.se/2011/08/23/famitracker-experiments/#comments</comments>
		<pubDate>Tue, 23 Aug 2011 01:43:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Music]]></category>

		<guid isPermaLink="false">http://harrylundstrom.se/?p=343</guid>
		<description><![CDATA[


Making nes music is fun fun fun!



Requires Flash10


Requires Flash10


Requires Flash10


Requires Flash10


These are all original compositions made with FamiTracker, and played back using P1xl's Flash-based NSF player.]]></description>
			<content:encoded><![CDATA[<p><a href="http://harrylundstrom.se/wp-content/uploads/famitracker.png"><img src="http://harrylundstrom.se/wp-content/uploads/famitracker.png" alt="famitracker" title="famitracker"></a></p>
<p><span id="more-343"></span><br />
Making nes music is fun fun fun!</p>
<div id="player1">
Requires <a href="http://www.adobe.com/go/getflashplayer">Flash10</a>
</div>
<div id="player2">
Requires <a href="http://www.adobe.com/go/getflashplayer">Flash10</a>
</div>
<div id="player3">
Requires <a href="http://www.adobe.com/go/getflashplayer">Flash10</a>
</div>
<div id="player4">
Requires <a href="http://www.adobe.com/go/getflashplayer">Flash10</a>
</div>
<p>These are all original compositions made with <a href="http://famitracker.shoodot.net/" target="_blank">FamiTracker</a>, and played back using <a href="http://p1xl.com/fun/flashnsf/" target="_blank">P1xl&#8217;s Flash-based NSF player</a>.</p>
<p class="wp-flattr-button"></p>]]></content:encoded>
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		</item>
		<item>
		<title>Digitized Knittings</title>
		<link>http://harrylundstrom.se/2011/07/11/digitized-knittings/</link>
		<comments>http://harrylundstrom.se/2011/07/11/digitized-knittings/#comments</comments>
		<pubDate>Mon, 11 Jul 2011 16:23:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Graphics]]></category>

		<guid isPermaLink="false">http://harrylundstrom.se/?p=321</guid>
		<description><![CDATA[


I have seen alot of knittings made from video game motifs like this dashing Contra sweater. Though in our house there is a collection of non-videogame related knittings and I've wondered for a long time how they would appear as pixel art, as they are indeed very much related, and if they in that ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://harrylundstrom.se/wp-content/uploads/dm480.png"><img src="http://harrylundstrom.se/wp-content/uploads/dm480.png" alt="pixel-knitting" title="pixel-knitting"></a></p>
<p><span id="more-321"></span><br />
I have seen alot of knittings made from video game motifs like this dashing <a href="http://www.uberreview.com/2011/02/contra-sweater-how-can-i-get-one.htm" target="_blank">Contra sweater</a>. Though in our house there is a collection of non-videogame related knittings and I&#8217;ve wondered for a long time how they would appear as pixel art, as they are indeed very much related, and if they in that case would appear videogameish. The knitting of the boy for example looks like it could actually be from a game of some sort, but in that case I haven&#8217;t got the slightest idea of which! In some way it almost feels like the digitized versions are the originals, and not the other way around. The castle is made with Minecraft because the knitting always represented that for me.<br />
<a href="http://harrylundstrom.se/2011/07/11/digitized-knittings/">Read more</a><br />
<!--more--></p>
<p>
<a href="http://harrylundstrom.se/wp-content/uploads/dm_orig.jpg" rel="lightbox"><img src="http://harrylundstrom.se/wp-content/uploads/p_thumb_1.png" alt="pixel-knitting" title="pixel-knitting"></a><br />
<a href="http://harrylundstrom.se/wp-content/uploads/dm_big.png" rel="lightbox"><img src="http://harrylundstrom.se/wp-content/uploads/p_thumb_2.png" alt="pixel-knitting" title="pixel-knitting"></a><br />
<a href="http://harrylundstrom.se/wp-content/uploads/hbg_orig.jpg" rel="lightbox"><img src="http://harrylundstrom.se/wp-content/uploads/p_thumb_3.png" alt="pixel-knitting" title="pixel-knitting"></a><br />
<a href="http://harrylundstrom.se/wp-content/uploads/hbg_full.png" rel="lightbox"><img src="http://harrylundstrom.se/wp-content/uploads/p_thumb_4.png" alt="pixel-knitting" title="pixel-knitting"></a><br />
<a href="http://harrylundstrom.se/wp-content/uploads/skane_orig_small.jpg" rel="lightbox"><img src="http://harrylundstrom.se/wp-content/uploads/p_thumb_5.png" alt="pixel-knitting" title="pixel-knitting"></a><br />
<a href="http://harrylundstrom.se/wp-content/uploads/skane_big.png" rel="lightbox"><img src="http://harrylundstrom.se/wp-content/uploads/p_thumb_6.png" alt="pixel-knitting" title="pixel-knitting"></a></p>
<p class="wp-flattr-button"></p>]]></content:encoded>
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		<item>
		<title>Space Tripper &#8211; playable demo 1</title>
		<link>http://harrylundstrom.se/2011/05/16/space-tripper-playable-demo-1/</link>
		<comments>http://harrylundstrom.se/2011/05/16/space-tripper-playable-demo-1/#comments</comments>
		<pubDate>Mon, 16 May 2011 01:27:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Java]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://harrylundstrom.se/?p=304</guid>
		<description><![CDATA[



This is an enhanced version version of Space Tripper graphic demo with interactivity and higher resolution. You can walk around freely, and with the touch of a button you can randomize a new level with random colors and parameters. Though there is not much to do yet, the fact that it works like an ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://harrylundstrom.se/wp-content/uploads/spacetripper-demo1.jpg"><img src="http://harrylundstrom.se/wp-content/uploads/spacetripper-demo1.jpg" alt="spacetripper-demo-1" title="spacetripper-demo-1"></a></p>
<p><span id="more-304"></span></p>
<p>This is an enhanced version version of <a href="http://harrylundstrom.se/2011/03/14/space-tripper-graphic-demo/" target="_blank">Space Tripper graphic demo</a> with interactivity and higher resolution. You can walk around freely, and with the touch of a button you can randomize a new level with random colors and parameters. Though there is not much to do yet, the fact that it works like an interactive color stimulator is kind of interesting and could perhaps be the foundation of a game! It would be cool to add interpolation between parameters and colors and maybe a way to control the graphics with audio data of some kind. You can try it out <a href="http://harrylundstrom.se/k/st-demo1/spacetripper-demo1.html"  target="_blank">here</a> or download it <a href="http://harrylundstrom.se/k/st-demo1-release.zip" target="_blank">zipped</a>.</p>
<p class="wp-flattr-button"></p>]]></content:encoded>
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		<item>
		<title>Modularix demo 1 &#8211; proof of concept</title>
		<link>http://harrylundstrom.se/2011/05/15/modularix-demo-1-proof-of-concept/</link>
		<comments>http://harrylundstrom.se/2011/05/15/modularix-demo-1-proof-of-concept/#comments</comments>
		<pubDate>Sun, 15 May 2011 18:08:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://harrylundstrom.se/?p=298</guid>
		<description><![CDATA[



Modularix is a Flash application with which you can compose music with other people over the internet in what is perceived as real time. Notes added and removed will be synchronized over the network within an interval of a few seconds. It uses PHP/MySQL for backend.
The sound is generated by SiON, a pure as3 ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://harrylundstrom.se/wp-content/uploads/modularix-demo-1.jpg"><img src="http://harrylundstrom.se/wp-content/uploads/modularix-demo-1.jpg" alt="modularix-demo-1" title="modularix-demo-1"></a></p>
<p><span id="more-298"></span></p>
<p>Modularix is a Flash application with which you can compose music with other people over the internet in what is perceived as real time. Notes added and removed will be synchronized over the network within an interval of a few seconds. It uses PHP/MySQL for backend.<br />
The sound is generated by <a href="http://www.libspark.org/wiki/keim/SiON_e" target="_blank">SiON</a>, a pure as3 synthesizer. Future enhancements would perhaps include the possibility to create separate or private sessions, different patterns and the possibility to control all the parameters of the synth.<br />
You can check it out <a href="http://harrylundstrom.se/k/modularix.html" target="_blank">here</a>!</p>
<p class="wp-flattr-button"></p>]]></content:encoded>
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		</item>
		<item>
		<title>Space Tripper &#8211; graphic demo</title>
		<link>http://harrylundstrom.se/2011/03/14/space-tripper-graphic-demo/</link>
		<comments>http://harrylundstrom.se/2011/03/14/space-tripper-graphic-demo/#comments</comments>
		<pubDate>Mon, 14 Mar 2011 11:53:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://harrylundstrom.se/?p=280</guid>
		<description><![CDATA[

This is a graphic demo I made using a technique called raycasting which was originally used in games like Wolfenstein for example. A lot of random parameters affect the visual appearance like lighting, block size and color. It's made with Java and uses LWJGL for graphics.

http://www.youtube.com/watch?v=yeQaD2P5Kas]]></description>
			<content:encoded><![CDATA[<p><iframe title="YouTube video player" width="480" height="390" src="http://www.youtube.com/embed/yeQaD2P5Kas" frameborder="0" allowfullscreen></iframe><br />
<span id="more-280"></span><br />
This is a graphic demo I made using a technique called raycasting which was originally used in games like Wolfenstein for example. A lot of random parameters affect the visual appearance like lighting, block size and color. It&#8217;s made with Java and uses LWJGL for graphics.</p>
<p><a href="http://www.youtube.com/watch?v=yeQaD2P5Kas" target="_blank">http://www.youtube.com/watch?v=yeQaD2P5Kas</a></p>
<p class="wp-flattr-button"></p>]]></content:encoded>
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		</item>
		<item>
		<title>HanBlevSjuk</title>
		<link>http://harrylundstrom.se/2010/10/24/hanblevsjuk/</link>
		<comments>http://harrylundstrom.se/2010/10/24/hanblevsjuk/#comments</comments>
		<pubDate>Sun, 24 Oct 2010 19:16:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Game]]></category>

		<guid isPermaLink="false">http://harrylundstrom.se/?p=258</guid>
		<description><![CDATA[



GameJam at BTH concluded. We got a third place in the competition! You can try our submission here. Other team members were Olle Lundahl, Niklas Ström and Simon Gustafsson.

For the sound we used SiON, a pure as3 synthesizer. This means that all sound and music could be generated in real time, and the final ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://harrylundstrom.se/wp-content/uploads/hanblevsjuk-screen.jpg"><img src="http://harrylundstrom.se/wp-content/uploads/hanblevsjuk-screen.jpg" alt="hanblevsjuk" title="hanblevsjuk"></a></p>
<p><span id="more-258"></span></p>
<p>GameJam at BTH concluded. We got a third place in the competition! You can try our submission <a href="http://www.kongregate.com/games/Hallonduell/hanblevsjuk?sfa=myspace" target="_blank">here</a>. Other team members were <a href="http://www.hallonduell.com" target="_blank">Olle Lundahl</a>, <a href="http://www.finurligaljud.se" target="_blank">Niklas Ström</a> and <a href="http://www.sklett.se" target="_blank">Simon Gustafsson</a>.</p>
<p>For the sound we used <a href="http://www.libspark.org/wiki/keim/SiON_e" target="_blank">SiON</a>, a pure as3 synthesizer. This means that all sound and music could be generated in real time, and the final swf was only about 200 kB! The usages are endless, though I had merely time to scratch the surface.</p>
<p>articles: <a href="http://www.blt.se/nyheter/karlshamn/spelintresserade-samlas-i-karlshamn(2151030).gm" target="_blank">BLT<a/>, <a href="http://commersen.lokaltidningen.se/svante-tavlar-i-spelkonst-/20101022/artikler/710279837/2012" target="_blank">Commersen</a>.</p>
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		<title>Katamari Damacy &#8211; Katamaritaino chip remix</title>
		<link>http://harrylundstrom.se/2010/10/24/katamari-damacy-katamaritaino-chip-remix/</link>
		<comments>http://harrylundstrom.se/2010/10/24/katamari-damacy-katamaritaino-chip-remix/#comments</comments>
		<pubDate>Sun, 24 Oct 2010 15:40:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Music]]></category>

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Katamaritaino was my favorite song from the original Katamari Damacy, and I have played it for many years on guitar and piano, but now it's time for the first release of a remix, and it's a chiptune! Because the original song is jazz, the remixed turned out quite cool, and one might think it ...]]></description>
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Katamaritaino was my favorite song from the original Katamari Damacy, and I have played it for many years on guitar and piano, but now it&#8217;s time for the first release of a remix, and it&#8217;s a chiptune! Because the original song is jazz, the remixed turned out quite cool, and one might think it be a little <a href="http://www.myspace.com/ymck">YMCK</a> inspired. This is a coincidence, although I can highly recommend them if you want similar stuff!</p>
<p><a href="http://www.youtube.com/watch?v=jxGfmWSalWo" target="_blank">http://www.youtube.com/watch?v=jxGfmWSalWo</a></p>
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